
Each Operative serves different roles and can use different weapons, gadgets and abilities. It's like deciding which character to play as in a fighting game. In Siege the characters are actual Operatives the player can choose. Rainbow Six has always had a focus on the characters, though in most cases this was through the story. In multiplayer this makes the matches that much more unpredictable, in co-op it means the terrorists are always in the line of fire. Siege's unique feature is the fully destructible surfaces, making almost no piece of cover a safe place to hide. There's no story here and whatever there was from the now cancelled Rainbow Six Patriots isn't seen instead I believe we're seeing the technology from that game on display. It's the first in the series that is a multiplayer only title, and really, it's a title focused on competitive play. Rainbow Six: Siege isn't your typical Rainbow Six game though.


In all of these games the common thread was teamwork to take down terrorists.

Over the years the series has evolved from its roots on the PC which featured a more strategic approach, while the later games set in Las Vegas focused more on action. A game designed around close quarters tactical combat, players are put in the shoes of a team (or teams) or Rainbow Six members to fight terrorism around the world. Rainbow Six has been synonymous with co-op since its inception.
